Table of Contents
- Understanding the 80/20 Rule (Pareto Principle) in UX Design
- Why the 80/20 Rule Matters for Mobile App Design
- How to Apply the 80/20 Rule in Your UX Design Process
- Real-World Examples of the 80/20 Rule in UX Design
- The 80/20 Rule and Design Systems in Figma
- When Not to Use the 80/20 Rule in UX Design
- Conclusion
- Frequently Asked Questions

The 80/20 rule in UX design states that roughly 80% of user engagement comes from just 20% of an app's features. This principle, rooted in the Pareto Principle, gives designers and product teams a powerful lens for deciding what to build, what to simplify, and what to cut.
For mobile app teams working in Figma, this matters now more than ever. Screen space is limited, user attention is short, and every unnecessary element adds friction. Getting the critical 20% right is the difference between an app people use daily and one they delete after a single session.
This guide breaks down where the 80/20 rule comes from, why it works in UX, how to apply it step by step in your Figma workflow, real examples from mobile app design, common mistakes to avoid, and how it connects to broader UX principles like Hick's Law and MVP thinking.
Understanding the 80/20 Rule (Pareto Principle) in UX Design

The 80/20 rule is a design heuristic borrowed from economics. In UX, it means that a small fraction of features, screens, or interactions account for the vast majority of user value. Understanding this relationship changes how you prioritize design decisions, allocate development resources, and structure your mobile app's interface.
Where the 80/20 Rule Comes From
The concept originates from Italian economist Vilfredo Pareto, who observed in the late 1800s that approximately 80% of Italy's land was owned by 20% of the population. This pattern of unequal distribution kept showing up across domains. In business, quality management pioneer Joseph Juran later popularized the idea as the "Pareto Principle," applying it to manufacturing defects and productivity.
The ratio is not always a precise 80/20 split. Sometimes it is 70/30 or 90/10. The core insight is that inputs and outputs are rarely distributed evenly. A small number of causes drive a disproportionate share of results.
In software and product design, this principle gained traction as teams realized that users consistently gravitate toward a handful of core features while ignoring most of the rest.
How the Pareto Principle Translates to UX
When applied to UX design, the Pareto Principle means that most users spend most of their time interacting with a small subset of your app's functionality. Think about how you use your own phone. In a messaging app, you probably use the chat screen, the search bar, and notifications. You rarely touch settings, profile customization, or archived conversations.
This translates directly into design priorities. If 80% of user activity happens on 20% of your screens, those screens deserve the most design attention, the most usability testing, and the most refined interactions. The remaining 80% of features still need to work, but they do not need the same level of polish or prominence in your navigation.
For UX designers working in Figma, this means your component library, your prototype flows, and your design system should be built around those high-impact patterns first.
Why the 80/20 Rule Matters for Mobile App Design

Mobile apps operate under tighter constraints than web or desktop products. Screen real estate is small. Users expect speed. Cognitive load must stay low. The 80/20 rule gives product teams a framework for making hard decisions about what belongs on the screen and what does not.
Prioritizing Features That Drive User Value
Every feature you add to a mobile app has a cost. It takes screen space, adds to navigation complexity, increases development time, and creates more surface area for bugs. The 80/20 rule forces you to ask: does this feature belong in the critical 20% that drives most of the value?
Research from the Standish Group's CHAOS reports has consistently shown that a large percentage of software features are rarely or never used. Applying Pareto thinking early in the design process helps you avoid building features that add clutter without adding value.
For startup founders and early-stage product teams, this is especially important. You have limited resources. Spending design and development effort on low-impact features means less time perfecting the core experience that will determine whether users stick around.
Reducing Design Complexity Without Losing Functionality
The 80/20 rule does not mean removing 80% of your features. It means organizing your interface so that the most important 20% is immediately accessible, while the rest is available but not competing for attention.
Progressive disclosure is one practical technique. Show users the essential controls first. Let them access advanced options through secondary menus, expandable sections, or settings screens. This keeps the primary interface clean and focused.
In Figma, you can prototype these progressive disclosure patterns quickly. Build your main screens around the core 20%, then create secondary flows for less-used features. This approach reduces visual noise, lowers cognitive load, and makes your app feel simpler even when it is feature-rich.
How to Apply the 80/20 Rule in Your UX Design Process

Knowing the principle is one thing. Applying it consistently across your design workflow is another. Here is a step-by-step approach that works whether you are designing a new mobile app from scratch or redesigning an existing product in Figma.
Step 1: Identify the Core 20% of Features
Start by listing every feature and screen in your app. Then rank them by user impact. Ask these questions:
- Which features do users need to complete their primary task?
- Which screens do users visit most frequently?
- Which interactions directly drive your product's core value proposition?
If you are building a food delivery app, the core 20% likely includes browsing restaurants, viewing a menu, adding items to a cart, and checking out. Profile management, order history, and promotional banners are supporting features, not primary ones.
Write this list down. Pin it to your Figma project. Every design decision should reference it.
Step 2: Analyze User Behavior and Usage Data
If your app is already live, analytics data is your best friend. Tools like Mixpanel, Amplitude, or even basic Google Analytics can show you which screens get the most visits, where users spend the most time, and where they drop off.
Look for patterns. You will almost always find that a small number of screens and actions account for the majority of user sessions. These are your 20%.
If you are in the pre-launch phase and do not have usage data, use competitor analysis and user research. Study how people use similar apps. Conduct user interviews. Run card sorting exercises. The goal is to form a hypothesis about which features matter most, then validate it as soon as you have real data.
Step 3: Simplify Navigation and UI Layout
Once you know your critical 20%, design your navigation around it. The most important actions should be reachable in one or two taps from any screen. Use a bottom navigation bar for the top three to five destinations. Place primary actions in thumb-friendly zones.
Remove or deprioritize anything that competes with core actions. If your settings icon is the same size and prominence as your main CTA, you are giving equal visual weight to unequal features.
In Figma, use auto layout and constraints to build flexible navigation components that adapt to different screen sizes while keeping the hierarchy intact. Test your layouts at multiple breakpoints to make sure the critical 20% stays prominent.
Step 4: Iterate Using the Pareto Lens in Figma
The 80/20 rule is not a one-time exercise. Apply it at every stage of your design process.
During wireframing, ask: does this screen focus on a core feature or a secondary one? If secondary, simplify it.
During prototyping, test the primary user flows first. Build interactive prototypes in Figma for the critical paths. Get feedback on those before investing time in edge cases.
During design review, evaluate every element on screen. Does this button, label, or icon serve the 20%? If not, can it be moved, hidden, or removed?
During handoff, communicate to developers which features are highest priority. Use Figma's Dev Mode to annotate components with priority levels. This helps engineering teams allocate effort where it matters most.
Real-World Examples of the 80/20 Rule in UX Design

Theory becomes useful when you see it in practice. Here are two common mobile app scenarios where the 80/20 rule directly shapes better design decisions.
Mobile App Onboarding Flows
Most onboarding flows try to explain every feature. The result is a five-to-seven screen tutorial that users skip or abandon. Applying the 80/20 rule means your onboarding should introduce only the one or two actions that deliver immediate value.
Spotify's onboarding, for example, focuses on getting you to pick artists you like so it can personalize your home screen. It does not walk you through podcasts, playlists, social features, or settings. Those features exist, but they are not the critical 20% for a first-time user.
When designing onboarding in Figma, build the flow around a single core action. Prototype it. Test whether users can complete that action within 30 seconds. If they can, your onboarding is doing its job.
Dashboard and Settings Screen Design
Dashboards are where the 80/20 rule gets tested hardest. Product teams want to surface every metric, every shortcut, every notification. The result is a cluttered screen that overwhelms users.
A Pareto-driven dashboard shows the two or three metrics users check most often, with clear visual hierarchy. Secondary data lives behind tabs, filters, or expandable cards. Settings screens follow the same logic. The most-changed settings (notifications, account info, display preferences) sit at the top. Rarely-used options (data export, API keys, advanced configurations) go further down or behind an "Advanced" toggle.
In Figma, you can use variants and component properties to build dashboard components that adapt. Create a "default" view showing the critical 20% and an "expanded" view for everything else.
Common Mistakes When Using the 80/20 Rule in UX

The 80/20 rule is a powerful heuristic, but it can be misapplied. Here are two mistakes that trip up even experienced design teams.
Ignoring the "Long Tail" of User Needs
Focusing on the 20% does not mean the other 80% of features are worthless. Some users depend on niche features. Accessibility settings, advanced search filters, and export options may serve a small percentage of users, but those users may be your most loyal or highest-value customers.
The 80/20 rule guides prioritization, not elimination. Design the interface so the 20% is front and center, but make sure the remaining features are still discoverable and functional. Hiding them is fine. Removing them without data to support that decision is risky.
Misidentifying the Critical 20%
The biggest risk is assuming you know which features matter most without validating with real data. Founders often overvalue the features they personally find exciting. Designers sometimes prioritize visually interesting screens over functionally important ones.
Always ground your 80/20 analysis in user behavior data, usability testing, or at minimum, structured user interviews. Gut instinct is a starting point, not a conclusion.
The 80/20 Rule and Design Systems in Figma

Design systems and the 80/20 rule are natural partners. A well-built design system in Figma already embodies Pareto thinking by standardizing the patterns that get used most.
Building Component Libraries Around High-Impact Patterns
Your Figma component library should reflect usage frequency. The components you use in 80% of your screens (buttons, input fields, cards, navigation bars, modals) deserve the most variants, the most documentation, and the most rigorous quality control.
Rare components (specialized charts, one-off promotional banners, edge-case error states) still belong in your library, but they do not need the same level of investment. Build them when you need them, not in advance.
This approach keeps your design system lean and maintainable. A library with 50 well-documented, high-use components is more valuable than one with 300 components that nobody can find or understand.
Streamlining Prototyping and Handoff with Pareto Thinking
When prototyping in Figma, apply the 80/20 rule to decide which flows to make interactive. Prototype the critical user journeys first: sign-up, core task completion, and checkout or conversion. These are the flows that need to feel polished in stakeholder demos and usability tests.
For handoff, use Figma's Dev Mode and annotation tools to flag high-priority components and interactions. Developers should know which screens and elements are part of the critical 20% so they can allocate testing and QA effort accordingly.
This does not mean skipping handoff for secondary features. It means sequencing the work so the most impactful parts ship first and get the most attention.
How the 80/20 Rule Connects to Other UX Principles

The 80/20 rule does not exist in isolation. It reinforces and is reinforced by several other foundational UX concepts.
Hick's Law and Cognitive Load
Hick's Law states that the time it takes to make a decision increases with the number and complexity of choices. The 80/20 rule directly supports Hick's Law by reducing the number of options presented to users at any given moment.
When you surface only the critical 20% of features on a screen, you lower cognitive load. Users make decisions faster. Task completion rates go up. Error rates go down.
In mobile app design, where screen space is limited and attention spans are short, combining Pareto prioritization with Hick's Law creates interfaces that feel effortless.
The Minimum Viable Product (MVP) Mindset
The MVP concept, popularized by Eric Ries in The Lean Startup, is essentially the 80/20 rule applied to product strategy. Build the smallest set of features that delivers core value. Ship it. Learn from real users. Then expand.
For startup founders and product teams, the 80/20 rule provides a practical framework for defining what goes into your MVP. If you can identify the 20% of features that solve 80% of the user's problem, you have your MVP scope.
In Figma, this means your first design sprint should focus entirely on those core features. Build a complete, polished prototype of the 20%. Do not spread your design effort thin across the full feature set.
When Not to Use the 80/20 Rule in UX Design

The 80/20 rule is a heuristic, not a law. There are situations where it does not apply cleanly.
Safety-critical applications (medical devices, aviation interfaces, financial trading platforms) cannot deprioritize features based on usage frequency alone. A rarely-used emergency function is still critical.
Accessibility features should never be treated as part of the "low-priority 80%." Inclusive design is a baseline requirement, not a nice-to-have.
Highly regulated industries may require specific features or disclosures regardless of how often users interact with them. Compliance trumps Pareto optimization.
In these cases, use the 80/20 rule for visual hierarchy and layout decisions, but do not use it to justify removing or hiding essential functionality. The principle guides emphasis, not existence.
How Orbix Studio Uses the 80/20 Rule to Design Better Mobile Apps
At Orbix Studio, the 80/20 rule is embedded in how we approach every mobile app project. When a startup or business comes to us with an idea, our first step is identifying the core value proposition and the smallest set of features needed to deliver it.
We run discovery workshops to map out the full feature landscape, then use data, user research, and competitive analysis to isolate the critical 20%. Our Figma design process starts there. We build and prototype the core experience first, test it with real users, and iterate before expanding to secondary features.
Our design systems in Figma are built around high-impact components. Our handoff process flags priority levels for developers. And our product strategy sessions always start with the same question: what is the 20% that will make this app indispensable?
This approach helps our clients launch faster, spend smarter, and build products that users actually love. It is not about doing less. It is about doing the right things exceptionally well.
Conclusion
The 80/20 rule in UX design is a practical framework for focusing your design effort where it creates the most user value. By identifying the critical 20% of features, screens, and interactions that drive 80% of engagement, you build mobile apps that are simpler, faster, and more intuitive.
This principle connects directly to how you build design systems in Figma, how you scope MVPs, and how you make everyday layout and navigation decisions. It works alongside Hick's Law, progressive disclosure, and lean product thinking to create experiences that respect your users' time and attention.
We help startups and product teams at Orbix Studio apply Pareto thinking from day one, turning complex ideas into focused, user-centered mobile apps that are ready to scale. If you are designing a mobile app and want a team that prioritizes what matters most, let's build something great together.
Frequently Asked Questions
What does the 80/20 rule mean in UX design?
The 80/20 rule in UX design means that approximately 80% of user activity and value comes from 20% of an app's features or screens. It guides designers to prioritize the most impactful elements and give them the most prominent placement, polish, and usability attention.
How do I find the 20% of features that matter most?
Use analytics tools like Mixpanel or Amplitude to identify which screens and actions users engage with most frequently. If you are pre-launch, conduct user interviews, study competitor apps, and run usability tests to form a hypothesis about core features.
Can I use the 80/20 rule when designing in Figma?
Yes. Apply it by building your component library around high-use patterns first, prototyping critical user flows before secondary ones, and using Figma's Dev Mode to annotate priority levels during handoff. It helps you focus design effort where it has the biggest impact.
Does the 80/20 rule mean I should remove 80% of my features?
No. The rule guides prioritization, not elimination. Keep secondary features accessible through progressive disclosure, secondary menus, or settings screens. The goal is to make the critical 20% immediately visible and easy to use, not to strip away functionality.
How is the 80/20 rule different from the MVP approach?
The MVP approach uses similar logic at the product strategy level, focusing on shipping the smallest feature set that delivers core value. The 80/20 rule applies more broadly across UX design decisions, including layout, navigation, visual hierarchy, and design system architecture.
What are common mistakes when applying the 80/20 rule to UX?
The two most common mistakes are assuming you know the critical 20% without validating with data, and deprioritizing features that serve small but high-value user segments. Always ground your analysis in real user behavior and treat accessibility as a baseline, not a low-priority item.
Does the 80/20 rule work for all types of apps?
It works well for most consumer and business apps. However, safety-critical applications, highly regulated products, and accessibility features should not be deprioritized based on usage frequency alone. Use the rule for emphasis and hierarchy, but not to justify removing essential functionality.








