Why Orbix studio?
03+
35+
160+
4.9
Projects That Go Above and Beyond Client Expectations

User Research

Information Architecture
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UI UX Design
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Visual Identity

Usability Testing

Accessibility Testing
Awards & Honors



App Design Benefits
First impressions
Enhanced UX
Conversion rate
Competitive advantage
Boosted revenue
App Store rankings
Design and Dev Process Built to Help You Launch Faster
Define the Product Goal
We align on the outcome, the user problem, and the highest-priority feature or flow to tackle first.

Map the User Experience
We shape the product structure, key screens, and user journeys before design and development begin.

Design and Build Together
Designers and developers work in parallel to create production-ready product experiences faster.
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Real results. Real stories. See why clients trust Orbix Studio.
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If you’re unsure where to start or want to see how we can help, reach out, and we’ll walk you through it.

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How much does it cost to design and build a mobile app in 2026?
A cross-platform mobile app in 2026 runs $40,000 - $120,000 from design to launch. Native iOS + Android builds add 30 - 40% on top of that. Custom UI/UX design alone sits at $8,000 - $30,000. Our monthly plans ($2,999 and $5,499) cover both design and build inside one retainer, which is usually the cheaper path for funded startups.
How long does it take to ship a mobile app from scratch?
An MVP mobile app ships in eight to twelve weeks. A fuller v1 with onboarding, payments, and core workflows takes three to five months. Complex apps (real-time, AI, hardware integration) run four to eight months. The longest phase isn't coding its app store review cycles, so we plan submission windows into the timeline from week one.
Should we build with React Native, Flutter, or go fully native?
For most funded SaaS and B2B apps, React Native wins huge talent pool, mature libraries, faster iteration. Flutter wins when the app is UI-heavy and needs consistent 60fps across both platforms. Go fully native when you need deep iOS or Android features (ARKit, CoreML, heavy OS integrations). Cross-platform saves 30 - 40% in engineering hours.
Do you design for both iOS and Android, or pick one first?
We design for both from day one, because each platform has different interaction patterns (back gesture on Android, edge swipe on iOS, different date pickers, different sheet behaviors). Launching one first is a release decision, not a design decision. The design system covers both, even if the first build is iOS-only.
Can you design the app if someone else is going to build it?
Yes, design-only engagements are common. You get production-ready Figma files, a design system, full flow documentation, and a handoff session with your engineering team (yours or an outside shop). We stay on call during build at a reduced rate to answer developer questions so nothing gets built wrong.
What does your design handoff to developers look like?
Annotated Figma files with auto-layout, variables, and variants. Plus spec docs for spacing, type, tokens, and interaction states. Plus a Loom walkthrough of every flow. Plus a live Slack channel during build. For React Native, we can also ship components in Storybook or use Builder.io to convert designs to working code.
How do you handle accessibility for mobile apps?
Every screen passes WCAG 2.2 AA contrast and motion standards. We design for VoiceOver on iOS and TalkBack on Android meaningful labels, focus order, dynamic type sizing. Gesture alternatives for users with motor limitations. Accessibility is part of the design spec, not a post-launch retrofit that blows a quarter of budget.
Can you design an MVP app for App Store and Play Store submission?
Yes and App Store submission is where most MVPs get blocked. We design around Apple's HIG and Google's Material Guidelines from the start, prep all required assets (icons, screenshots, preview videos), and write App Store listing copy. Most of our submissions pass the first review. The rest land after one round of iteration.
Do you help with post-launch updates and App Store optimization?
Yes most clients stay on a retainer post-launch for updates, new features, and ASO (App Store Optimization). We iterate on app icons, screenshots, preview video, and description copy based on install-rate and conversion data. ASO isn't a one-time setup; your listing is a growth asset that needs monthly attention.
What's the hardest part of mobile UX that most teams underestimate?
State management across the full user journey: what happens offline, what shows when data is stale, what happens on a slow network, what a user sees when push notifications arrive mid-flow. Most apps look great in the happy-path Figma file and fall apart the moment the subway goes underground. We design for the edges, not just the spine.
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